Linez Tutorial
By Kennedy

Just so you know…

Linez are probably more complicated to explain than they are to use, but I’m going to try and make it as clear as possible! If you don’t understand my tutorial, you can always check out Carolyn’s at the following link or e-mail us -

http://www.thepetzwarehouse.com/carolyn/downloabx/tutorials/tutorialbits/Linez4Babyzhowto.htm

Getting started…

Okay, open whatever program you’re using to hex and make sure you have the game two pigtail code in. It should look like this:

;2 ponytails
63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 90 -80 5 10 244 0 0 0 1 50 8 0 1
63 110 -60 10 10 244 0 0 0 1 40 8 0 1
63 105 -40 -2 10 244 0 0 0 1 35 8 0 1
63 113 -30 -5 10 244 0 0 0 1 23 8 0 1
63 -65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 -90 -80 5 10 244 0 0 0 1 50 8 0 1
63 -110 -60 10 10 244 0 0 0 1 40 8 0 1
63 -105 -40 -2 10 244 0 0 0 1 35 8 0 1
63 -113 -30 -5 10 244 0 0 0 1 23 8 0 1

Now, I guess the best way for you to look at this is - each ball has it's own number.

In this case there are five balls, and therefore five numbers, for EACH pigtail -

63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1 (1)
63 90 -80 5 10 244 0 0 0 1 50 8 0 1 (2)
63 110 -60 10 10 244 0 0 0 1 40 8 0 1 (3)
63 105 -40 -2 10 244 0 0 0 1 35 8 0 1 (4)
63 113 -30 -5 10 244 0 0 0 1 23 8 0 1 (5)

Now before you get too excited, it's not so easy that you start from the number "1". This is because there are already 137 numbered balls on a babyz that use linez.

So, as you may have guessed, we therefore always start from the number 138.

Taking the next step...

Alrighty, now that's clear, scroll down to the [Linez] part of your file (or search for it using ctrl + f).

Once you reach [Linez] keep scrolling down until you find:

;tears
132 133 -1 -1 -1 -1 100 100 1 0
133 134 -1 -1 -1 -1 100 100 1 0
135 136 -1 -1 -1 -1 100 100 1 0
136 137 -1 -1 -1 -1 100 100 1 0

Beneath this section you simply need to add the heading ;hair, so that it looks like this:

;tears
132 133 -1 -1 -1 -1 100 100 1 0
133 134 -1 -1 -1 -1 100 100 1 0
135 136 -1 -1 -1 -1 100 100 1 0
136 137 -1 -1 -1 -1 100 100 1 0
;hair

It is below this heading that you will be working when using Linez.

Now that you're ready...

We can start to get practical (yay).

As I mentioned previously, we are starting from the number 138. In this instance the bobble is first on your list, therefore it is numbered 138 like so:

63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1 (138) <--- the bobble
63 90 -80 5 10 244 0 0 0 1 50 8 0 1 (139) <--- hair ball 1
63 110 -60 10 10 244 0 0 0 1 40 8 0 1 (140) <--- hair ball 2
63 105 -40 -2 10 244 0 0 0 1 35 8 0 1 (141) <--- hair ball 3
63 113 -30 -5 10 244 0 0 0 1 23 8 0 1 (142) <--- hair ball 4

As you can see the numbers then go up logically as you move down the list.

So what you now need to do, to make your balls connect, is add the following code to the ;hair heading we placed under [Linez]:

139, 140, -1, -1, -1, -1, 100, 100, -1, 0
140, 141, -1, -1, -1, -1, 100, 100, -1, 0
141, 142, -1, -1, -1, -1, 100, 100, -1, 0
142, 141, -1, -1, -1, -1, 100, 100, -1, 0

As you can see the number 138 does not feature, as we don't want the bobble attached to the hair.

To make sure it is clear to you what is happening here I will attempt to break it down:

139, 140, -1, -1, -1, -1, 100, 100, -1, 0

Hair ball 1 is number 139 and hair ball 2 is number 140.

We are therefore joining ball 139 (hair ball 1) to ball 140 (hair ball 2).

140, 141, -1, -1, -1, -1, 100, 100, -1, 0

Hair ball 2 is number 140, hair ball 3 is number 141.

As you can hopefully see, we are doing the same again. We are joining hair ball 2 to hair ball 3.

So by looking at the first two numbers in each row of the above code, you should be able to see that each hair ball is now linked.

Finishing touches...

Congratulations, if you've gotten this far I am assuming my tutorial has been a success and you have just learnt the basics of using linez!

There is however one more thing that has to be done to make linez work.

Going back to your simple 2 piggy hair code:

63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 90 -80 5 10 244 0 0 0 1 50 8 0 1
63 110 -60 10 10 244 0 0 0 1 40 8 0 1
63 105 -40 -2 10 244 0 0 0 1 35 8 0 1
63 113 -30 -5 10 244 0 0 0 1 23 8 0 1

To remove the outline that surrounds a ball you must change the number 1 that I have highlighted to a -2. It will look like this:

63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 90 -80 5 10 244 0 0 0 -2 50 8 0 1
63 110 -60 10 10 244 0 0 0 -2 40 8 0 1
63 105 -40 -2 10 244 0 0 0 -2 35 8 0 1
63 113 -30 -5 10 244 0 0 0 -2 23 8 0 1

If you're ever not sure which number to change to a -2, just remember it's the one before the size of the ball.

Okay! You're done! Hopefully you have now created a simple two piggy code using linez!

If you have had any difficulty don't hesitate to contact Jen or myself, and if you want to try and sort it out yourself here is the completed code as it should look for you:

;2 ponytails
63 65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 90 -80 5 10 244 0 0 0 -2 50 8 0 1
63 110 -60 10 10 244 0 0 0 -2 40 8 0 1
63 105 -40 -2 10 244 0 0 0 -2 35 8 0 1
63 113 -30 -5 10 244 0 0 0 -2 23 8 0 1
63 -65 -60 0 46 244 0 -1 0 2 30 8 0 -1
63 -90 -80 5 10 244 0 0 0 -2 50 8 0 1
63 -110 -60 10 10 244 0 0 0 -2 40 8 0 1
63 -105 -40 -2 10 244 0 0 0 -2 35 8 0 1
63 -113 -30 -5 10 244 0 0 0 -2 23 8 0 1

;hair
139, 140, -1, -1, -1, -1, 100, 100, -1, 0
140, 141, -1, -1, -1, -1, 100, 100, -1, 0
141, 142, -1, -1, -1, -1, 100, 100, -1, 0
142, 141, -1, -1, -1, -1, 100, 100, -1, 0
143, 144, -1, -1, -1, -1, 100, 100, -1, 0
144, 145, -1, -1, -1, -1, 100, 100, -1, 0
145, 146, -1, -1, -1, -1, 100, 100, -1, 0
146, 147, -1, -1, -1, -1, 100, 100, -1, 0

Sassy hexing everybody!
Kennedy xxx