Flat Clothing Part 3: Changing Item Type
By Brittney

I think Audrey could use some gloves to keep her hands warm. I'm going to use the game red socks as my base file.

If you've followed the tutorial for part 2, you should have a good idea of what to do. Start by adjusting the texture list. Using the body parts table, look up all the hand and finger numbers.

Then add a line of code to your file for each one. The fingers are numbers 47-58, the palms are numbers 88-93, and the thumbs are 98-101.

Give it a shot and see how you do.

You should end up with something like this in your file:

; ball color outCol fuzz outType sizeDiff pgroup texture
47 55 50 5 -1 1 0 0
48 55 50 5 -1 1 0 0
49 55 50 5 -1 1 0 0
50 55 50 5 -1 1 0 0
51 55 50 5 -1 1 0 0
52 55 50 5 -1 1 0 0
53 55 50 5 -1 1 0 0
54 55 50 5 -1 1 0 0
55 55 50 5 -1 1 0 0
56 55 50 5 -1 1 0 0
57 55 50 5 -1 1 0 0
58 55 50 5 -1 1 0 0
88 55 50 5 -1 1 0 0
89 55 50 5 -1 1 0 0
90 55 50 5 -1 1 0 0
91 55 50 5 -1 1 0 0
92 55 50 5 -1 1 0 0
93 55 50 5 -1 1 0 0
98 55 50 5 -1 1 0 0
99 55 50 5 -1 1 0 0
100 55 50 5 -1 1 0 0
101 55 50 5 -1 1 0 0
end ; ballinfo

For now, my gloves look like this:

You can make them longer if you'd like to by including the wrists, or remove the fingers to create handwarmers- it's really up to you and I recommend you experiment.

I'm going to jazz mine up so they match my socks:

Unfortunately, since the gloves and socks were hexed from the same base clothing item they can't be worn together. But there is a way to fix this.

See the third line of the file where it says Socks?

[Flat Clothing] ; Red Textured Socks
; kind: Diaper,Coveralls,Jumper,Onesie,Pants,Shirt,Socks,Hat,Hat2,NoseThing,NoseThing2,Glasses Socks

Try switching Socks to EarringR. The gloves should now be combatible with the socks!

Those are pretty much all the basic ideas for a flat clothing type of item. The only other thing that's really of interest is the sizeDiff column, which can just be used to make things larger.