Flat Clothing Part 2: Basic Recoloring
By Brittney

Let's start out by doing a straightforward recoloring.

As in the previous section, I'm going to start with the white socks.

Open up your file in LnzPro.

In the left menu, click on CLZ.

To start, let's just do a straight recolor.

To do that, switch the texture to \resource\clothes\bmp1.bmp (or whatever your file is named)

Now save it. Try opening your game and putting the white socks on your baby. If you succeeded, you should see something like this:

If your bmp did not show up properly, make sure that it is 256 colors.

Got that? Let's try to make things a little more complicated by adding another bmp.

In the texture section, add another line:

\resource\clothes\bmp2.bmp

Now, we can start switching the textures for the different add ballz. I think the socks would look cute with a red heel, don't you?

Let's try switching the heel balls to the second texture.

The heel balls are numbers 64 and 65 (remember, you can look them up on the chart here: http://d-r-n.com/utils/baby_hex19.html).

To change the texture that they use, we want to change the number in the last column.

Right now, it should be set to 0, which means it is using the first texture.

Switch it to a 1 to use the second texture in your list.

Save it and give it a try.

Here's what I have so far:

Using the same idea, I'm going to make some of the toes red as well. I'll leave this part up to your discretion. Also, feel free to add in more textures if you'd like to. You could even make socks with rainbow toes if you're feeling ambitious! Here's what I ended up with:

I don't know about you, but I like my socks to be nice and soft. How about adding a little fuzz?

To make the socks fuzzy, try changing the numbers in the fourth column.

I switched mine to a 5. Save and test!

Here's a little preview for part four of the tutorial:

I'm going to make the socks a little taller since poor Audrey looks like her legs are cold. Thankfully, Mindscape has made things easy for us and has already done a lot of the work.

See the greyed out lines?

;ankles
;0 135 244 1 -1 1 0 -1
;1 135 244 1 -1 1 0 -1

That means that the game socks were originally going to cover the ankle but Mindscape decided against it and decided to remove the ankle balls. I'm going to use the ankle balls by removing the semi-colons in front of the 0 and 1. Then, I'm going to switch the fuzz to 5 and switch the texture to my first bmp.

Now, my socks look like this:

And those are the basics! If you've gotten this far, it might be a good time to check out tinkering and changing ID numbers. Otherwise, head on over to part three.

On to: Flat Clothing - Part 3