Welcome to the advanced level of hexing babyz in LNZ Pro

Written by Kelley!

Open an unedited Babyzrez.dll and open the WG LNZ.

Hexing Skin BMP's

We're going to hex a kid with a custom skin BMP. By doing this you have a bit more of a variety in the skin colours you can use for your baby. To do this, you'll first need to make a BMP in your paint program. It doesn't have to be big at all. An image 10x10 in size will do. Fill this with a colour you would like your babyz skin to have. Now you'll have to be sure that the BMP is in the 256 color depth otherwise it won't work in the babyz game. If you hex clothes you should know how to do this, but I'm going to tell you anyway. After you have filled in your image with your choice of skin colour, go to Image > Decrease Color Depth > 256 Color Depth. Then just save the BMP into your clothes folder in BMP format and we can get to the hexing part of this!

Scroll down a little in your WG LNZ until you find your Texture List. Make sure you tidy it up like we taught you so that it looks like this except with you're BMP names, of course. choice for the hair colour.:

[Texture List]
\art\autobuild\hair3.bmp 0
\art\autobuild\clear.bmp 1
\art\autobuild\cottonwhite.bmp 2
\resource\clothes\ja1.bmp 3
\resource\clothes\skin.bmp 4 ##

Now that you have the skin BMP in there, you need to tell it where to go! Scroll down to the bottom of your LNZ to the [Ballz Info]. Change the texture of every body part that starts with 45. I can't stress that last part enough, because you don't want the skin BMP to go everywhere..like the eyewhites, for example. So for every line of the Ballz Info that starts with 45, you need to change the texture from -1 to 4.

Hexing Two-Toned Hair On The Head

You've already learned how to hex two-toned hair in the ponytails, but what about the actual hair on the head? It's not hard at all. Put your textures in like you normally would for hexing two-toned ponytails. Now you're going to look for this section, which is right below the freckle section.

#2.B;Hair- orange side ponytails
63, 50 .2, -1, -.5 10 -1 6 -1 -1 3 0, 0
63, 60 .2, -1, 0 10 -1 6 -1 -1 3 0, 0
63, 60 .2, -1, 1 10 -1 6 -1 -1 3 0, 0
63, 60 -.8, -1, .5 10 -1 6 -1 -1 3 0, 0
63, 60 .8, -1, .5 10 -1 6 -1 -1 3 0, 0
63, 80 0, -.0, 1 10 -1 4 -1 -1 3 0, 0
63, 50 .8, -.5, .3 10 -1 4 -1 -1 3 0, 0
63, 50 -.8, -.5, .3 10 -1 4 -1 -1 3 0, 0

All you'll be changing is the 3 to a 4 or 5, depending which number your hair bmp is in the Texture List. You don't want to change them all though otherwise all of the hair on the head will be that color, and you want a baby with two-toned hair.I usually change every other one so that it looks like this:

#2.B;Hair- orange side ponytails
63, 50 .2, -1, -.5 10 -1 6 -1 -1 3 0, 0
63, 60 .2, -1, 0 10 -1 6 -1 -1 4 0, 0
63, 60 .2, -1, 1 10 -1 6 -1 -1 3 0, 0
63, 60 -.8, -1, .5 10 -1 6 -1 -1 4 0, 0
63, 60 .8, -1, .5 10 -1 6 -1 -1 3 0, 0
63, 80 0, -.0, 1 10 -1 4 -1 -1 4 0, 0
63, 50 .8, -.5, .3 10 -1 4 -1 -1 3 0, 0
63, 50 -.8, -.5, .3 10 -1 4 -1 -1 4 0, 0

Of course you can experiment with this though and figure out what looks best to you.

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